A server calls for seed
A server owner sets the start threshold their game needs. When the server sits below it, a seed call goes out to players and Discord.
seedmyserver connects communities that seed each other. Join a seed call, stay until the round starts, earn points. Spend them on queue priority, ranks and promotion for your own server.
A server owner sets the start threshold their game needs. When the server sits below it, a seed call goes out to players and Discord.
Join through the call, play normally until the round starts. Presence is verified on the server — no check-in buttons, no AFK.
Every completed seed earns points for you and your community. Spend them on queue priority, ranks and promoting your own server.
Communities have a balance: seeds given vs. seeds received. Those who only take drop in priority — no bans, no coercion, just a fair queue.
Points need a real round start, verified on the server. 15 minutes max per seed and cooldowns per server keep the ledger honest and the platform inside every publisher's rules.
seedmyserver is built in the open by players, for players. If you want to help or bring in ideas, you are welcome — no matter how much time you have.
seedmyserver is a free platform where gaming communities seed each other's servers. Instead of paying players or using bots, members join a seed call, stay until the round starts and earn points, ranks and queue priority in return.
Many multiplayer games only start a round once a minimum number of players is on the server — WARDOGS needs at least 20. Seeding means players join an empty or low-population server so it reaches that threshold and fills up on its own.
Presence is verified on the game server itself via its query API (for example WARDOGS RCON). You earn points only if the round really starts, you were there before the start and you stay for the hold period. Points are capped at 15 minutes per seed, with cooldowns per server and per day.
WARDOGS is fully supported including verified presence and queue priority. Any game with a player-count API (BattleMetrics, Steam A2S) can post seed calls; more adapters are added on request.
Every community has a give/take balance. Communities that only receive seeds drop in the call priority — there are no bans and no coercion, just a fair queue. Suspicious loops are visible in the ledger.
Joining needs no password, but crediting points does: only the RCON API lists the players with their Steam IDs, which is how we prove a seeder was really on your server. It is stored encrypted and only ever used to read the player list and, if you enable it, to manage queue priority. Note that most WARDOGS RCON APIs are plain HTTP — restrict the RCON port to our server IP in your hoster firewall.
No. There are no bots, no automated clients and no payments. Real players join real servers and play — seedmyserver only coordinates who seeds where and keeps the score.